The Davis Experience: An iPhone Application

I finally concluded development on the first prototype for my independent study in mobile phones and the museum experience. Conveniently, this project complemented my research for my Tangible User Interfaces project, described below.

My primary goals were to create physical engagement with the space of the Davis Museum, critical engagement with the collection, and social engagement with the greater community of visitors. To do so, over the semester I developed an informative - yet game-like - iPhone application prototype that brings users through the process of finding related works in the museum, responding to them, and seeing the responses and insights of others.